How To Become A Daedra In Skyrim

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Skyrim:Atronach Forge — A page on the Atronach Forge, a location in the Midden that can create Daedra and items. Skyrim:Dremora — A detailed page on the specific variants of Dremora found in Skyrim. The following books contain direct discussion on the different types of Daedra that can be encountered. Aedra and Daedra — Overview. The idea is, you bargain a piece of your soul for power with a Daedric prince and in turn, you become a Lesser Daedra. Similar to vampires, you have a Daedric form and Daedric perks. How you get perk points depends on the Daedric prince you bargained with.

An atronach under the command of a conjurer

Daedra are creatures and sentient beings that can be found across the vast expanses of Oblivion. Only two of these types of Daedra appear in Skyrim, however: the atronachs and Dremora. Despite the lasting ramifications of the Oblivion Crisis, conjurers across Tamriel could not resist the allure and power associated with summoning Daedra and attempting to command them. Many of these summonings are successful and those Daedra serve their masters without fail, but even more summonings go wrong and result in unbound beings turning on their masters.

There are far fewer unbound 'wild' Daedra in Skyrim than there were in the previous two Elder Scrolls games, Morrowind and Oblivion. Narratively this makes sense - Daedra-worship was always part of the Dunmer culture and was thus comparatively common in Morrowind, even during the reign of the Tribunal, and there were still many Daedric ruins there where unbound Daedra of all levels from Scamp to Golden Saint could be found: but there are no such ruins and no such cults in Skyrim at all. And since the Oblivion Crisis (and the closure of the Oblivion Gates which seems to have mostly shut unbound Daedra out of the mortal plane), the world has largely - and probably justifiably - turned away from Daedra-worship, with the exception of those still revered by the Dunmer. Even among them, only Azura retains her open popularity - even Boethiah and Mephala, also revered by the Dunmer, have suffered by comparison: and the Orcish cult of Malacath still persists in their strongholds, though not so much among Orcs who live in the wider world. Other Daedra Lords seem to have faded away to a last few cultists meeting in secret - some of them diseased (Peryite) or no longer even alive (Clavicus Vile's dozen or so vampire cultists). Molag Bal has fared perhaps worst, having no remaining actual worshippers, and being kept in the memory of Skyrim only by a Boethiah cultist who comes to mock him with a hatred so strong that it actually sustains him by acknowledging him.

How To Become A Dremora In Skyrim

Even summoned Daedra are not what they used to be: a caster can no longer soul-trap his own summoned Atronachs or Dremora to fill soul gems, although he can soul-trap the summoned beings of another caster.

Daedra Types[edit]

  • 1Daedra Types
  • 2Related Quests
  • 3See Also

Atronachs are intelligent elemental Daedra that can be called forth from Oblivion to serve a conjurer in battle against his or her foes. Atronachs are all immune to paralysis, cannot be reanimated, and cannot be made invisible by any means. Dremora are manlike beings that are treated as NPCs in-game rather than as creatures, and therefore have stats, resistances, and perks more suited to that, as detailed on their page.

Flame Atronach[edit]

Flame atronachs appear as female humanoids engulfed in flame, wearing intricate, black, metal armor. Though they are the weakest type of atronach encountered in Skyrim, they are extremely agile and reasonably proficient in close combat. Flame atronachs prefer to use their flame-based magic at a distance and will actively try to avoid melee combat if at all possible. While typically found in the employ of enemy spellcasters, the player can also conjure them and use them in battle. As these atronachs levitate, they therefore possess the innate ability to walk on water. When slain, unbound flame atronachs will drop Fire Salts, an alchemicalingredient.

A flame atronach
Type (ID)LevelSta.MeleeAbilitiesPerks
Flame Atronach
(00023aa6)
511117450100-33(5 pts - 7.5 pts)
  • Firebolt(20 pts)
  • Flame Cloak(10 pts)
  • Fire Explosion on Death (10 pts)
  • None
Potent Flame Atronach[1]
(0004e940)
1017410086100-33(5 pts - 7.5 pts)
  • Firebolt(20 pts)
  • Flame Cloak(10 pts)
  • Fire Explosion on Death (10 pts)
  • None
Pelagius' Flame Thrall[2]
(0009b2ad)
155229100106100-33(5 pts - 7.5 pts)
  • Firebolt(20 pts)
  • Flame Cloak(10 pts)
  • Fire Explosion on Death (10 pts)
  • None
Flame Thrall
(0007e87d)
3024224598100-33(5 pts - 7.5 pts)
  • Flames(8 pts)
  • Firebolt(20 pts)
  • Flame Cloak(10 pts)
  • Fortified Healing(1 pt)
  • Fire Explosion on Death (10 pts)
  • None
Flame Thrall[1]
(000cdecc)
35358270157100-33(5 pts - 7.5 pts)
  • Flames(8 pts)
  • Firebolt(20 pts)
  • Flame Cloak(10 pts)
  • Fortified Healing(1 pt)
  • Fire Explosion on Death (10 pts)
  • None
^1This variant of atronach is summoned when the actor has the Elemental Potency perk.
^2This variant of atronach is only used for The Mind of Madness quest.

Frost Atronach[edit]

Frost atronachs are Daedric constructs of solid ice that resemble over-sized humanoids. They have a long melee reach and their attacks usually stagger targets, but they are entirely lacking in ranged options. Still, once caught in melee range of them, their chilling cloak slows targets and prevents easy escape. They can be summoned by you, and are occasionally used against you by enemy conjurers. All frost atronachs have the innate capability of breathing underwater, which is relevant because they are also the only variant of atronach present in Skyrim that does not hover above the ground. Upon death, unbound frost atronachs will have Frost Salts on their remains that can be looted.

A frost atronach
The ancient frost atronach
Type (ID)PC LevelLevelSta.MeleeAbilitiesPerks
Pelagius' Frost Thrall[1]
(0009b2ac)
1554040256-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • None
Frost Atronach[2]
(000204c1)
1630025125-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • None
Frost Atronach[3]
(00023aa7)
1640025250-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • None
Potent Frost Atronach[2][4]
(0004e943)
245030292-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • None
Potent Frost Atronach[3][4]
(0010ee46)
246030292-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • None
Frost Thrall
(0007e87e)
3044048197-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • Fortified Healing(1 pt)
  • None
Frost Thrall[4]
(000cdecd)
3559057313-33100(20 pts - 30 pts)
  • Frost Cloak(10 pts)
  • Fortified Healing(1 pt)
  • None
Ancient Frost AtronachDG
(xx015138)
12044032263-33100(20pts - 30pts)
  • Frost Cloak(10 pts)
103054048297
204064065330
306084098397
40[5]65890107413
^1This variant of atronach is only used for The Mind of Madness quest.
^2This variant of atronach is summoned when you use Conjure Frost Atronach.
^3This variant of atronach is summoned when an NPC uses Conjure Frost Atronach and if encountered as an enemy in the world.
^4This variant of atronach is summoned when the actor has the Elemental Potency perk.
^5There is a bug in the quest setup for the encounter with Arch-Curate Vyrthur that prevents this version from spawning.

Storm Atronach[edit]

Storm atronachs are Daedra of elemental shock. They appear as a cluster of rocks quickly revolving around an unseen, electrified center of mass. Storm atronachs can be encountered as a hostile enemy, usually summoned by an enemy caster, or you can summon them to aid in combat. Like flame atronachs, the storm atronach hovers and thus has the Waterwalking ability. In their destroyed remains, you will find Void Salts that you can take.

It is worth noting when considering storm atronachs for summons that storm thralls lose the ability to cast the powerful Chain Lightning spell when compared to the storm atronachs themselves. In this case, it may be wiser to simply recast Conjure Storm Atronach as needed for the more powerful summon.

A storm atronach
Type (ID)LevelSta.MeleeAbilitiesPerks
Pelagius's Storm Thrall[1]
(0009b2a9)
155317243100100(30 pts - 45 pts)
  • Lightning Bolt(25 pts)
  • Chain Lightning(30 pts)
  • Shock Cloak(10 pts)
  • Immune to Paralysis
  • Cannot be Reanimated
  • None
Storm Atronach[2]
(000204c2)
30241197147
Storm Atronach[3]
(00023aa8)
30441197247
Storm Thrall
(0007e87f)
30391197247
  • Lightning Bolt(25 pts)
  • Chain Lightning(30 pts)
  • Shock Cloak(10 pts)
  • Fortified Healing(1 pt)
  • Immune to Paralysis
  • Cannot be Reanimated
Potent Storm Atronach[2][4]
(0004e944)
35383238114
  • Lightning Bolt(25 pts)
  • Chain Lightning(30 pts)
  • Shock Cloak(10 pts)
  • Immune to Paralysis
  • Cannot be Reanimated
Potent Storm Atronach[3][4]
(0010ee47)
35733213214
Potent Storm Thrall
(000cdece)
35484326150
  • Lightning Bolt(25 pts)
  • Chain Lightning(30 pts)
  • Shock Cloak(10 pts)
  • Fortified Healing(1 pt)
  • Immune to Paralysis
  • Cannot be Reanimated

How To Be A Daedric Prince In Skyrim

^1This variant of atronach is only used for The Mind of Madness quest.
^2This variant of atronach is summoned when you use Conjure Storm Atronach.
^3This variant of atronach is summoned when an NPC uses Conjure Storm Atronach and if encountered as an enemy in the world.
^4This variant of atronach is summoned when the actor has the Elemental Potency perk.
Due to an oversight, the Storm Thrall spell summons not these but instead just regular Storm Atronachs (potency is still obeyed). The only differences, however, are the name, the attributes, and the lack of improved regeneration.
  • This bug is fixed by version 3.0.1 of the Unofficial Skyrim Legendary Edition Patch.

Dremora[edit]

How To Become A Daedra In Skyrim Elder Scrolls Five Rolls Five

A Dremora lord
How to become a daedra in skyrim elder scrolls five rolls five

Dremora, like atronachs, hail from the planes of Oblivion, but unlike atronachs they possess a malicious sentience and directly serve the Daedric princes in their pursuits. These ruthless beings are obsessed with destruction and have their own variants and ranks. They can wear Daedric armor, have powerful fire spells, wield blazing weapons, and be among the most difficult of foes to defeat. Dremora can be summoned by you with the Conjure Dremora Lord spell, and are a component in many quests. All specific information related to Dremora, including their ranks, roles, and stats, is captured in greater detail on the Dremora page.

Ash Guardian DB[edit]

Daedra
(lore page)
LocationSolstheim (Ashlands), Tel Mithryn, and Highpoint Tower
SpeciesAtronachSoulGreater
Level30TypeDaedra
BaseIDxx01AAAF
Attacks
  • Swipe
    • 30 pts Melee, Unarmed
    • Fire Damage, 25 pts
  • Forward Power Attack
    • 45 pts Melee, Unarmed
    • Fire Damage, 25 pts
  • Flame Explosion
    • 45 pts Melee, Unarmed
    • Fire Damage, 40 pts in 15 feet
  • Ash Spray
    • Searing Embers, 35 pts for 1 second
Abilities
  • Resist Damage, 100 pts
  • Immune to Paralysis
  • Cannot be Reanimated
Other Information
Health601Magicka197
Stamina247
Faction(s)Ash Guardian Faction
An ash guardian

Ash Guardians are atronach-like ash creatures found in various locations throughout Solstheim. They resemble the Storm Atronach except they are encased in stone rather than lightning. They can be summoned and will attack unless they feed on heart stones. They are most often found with magic users or the similar Ash Spawn.

Ash guardians can be conjured once you have completed the quest From the Ashes. They do not occupy a conjuration slot if summoned without a heart stone.

For more information, see the Ash Guardian article.

Lurker DB[edit]

A Lurker

Lurkers are Daedric creatures that come from the murky waters of Hermaeus Mora's realm of Apocrypha. They appear as giant amphibious humanoids, and serve their Prince by guarding forbidden knowledge. Lurkers attack with swipes of their huge hands, and use their long legs for stomping attacks, which have a 100 point stagger effect within 16 feet. They can also attack from afar by spewing tentacles from their mouths. They are very dangerous opponents, and should be fought one at a time. They also have the ability to regenerate health.

Creature (ID)LvlSta.AttacksAbilitiesPerksFactionsSoul
Lurker
(xx01B640)
2481815277
  • Acid Spit, 10 pts for 5 secs
  • Lurker Spray, 8 pts for 1 sec
  • Resist Magic, 25 pts
  • Resist Frost, 25 pts
  • Resist Poison, 33 pts
  • Resist Damage, 200 pts
NoneCreature Faction;
allied apocrypha creatures;
Benthic Lurker Faction;
DLC2ApoTentacleNoHitFaction
Common
Lurker Guardian
(xx01B641)
341135410
  • Acid Spit, 13 pts for 5 secs
  • Lurker Spray, 8 pts for 1 sec
Extra Damage 1.5Greater
Lurker Sentinel
(xx01B642)
441451444
  • Acid Spit, 16 pts for 5 secs
  • Lurker Spray, 8 pts for 1 sec
Extra Damage 2Grand
Lurker Vindicator
(xx01B645)
541768477
  • Acid Spit, 20 pts for 5 secs
  • Lurker Spray, 8 pts for 1 sec
Extra Damage 2.5Grand

For more information, see the Lurker article.

Seeker DB[edit]

A Seeker
Seekers are grotesque tentacled Daedra. They are servants of Hermaeus Mora, usually guarding tomes of forbidden knowledge, and are rarely seen outside Apocrypha. Miraak gained control of a few Seekers while in the realm of Apocrypha, which he forces you to deal with during the quests The Gardener of Men and At the Summit of Apocrypha.

When idle, Seekers usually conjure a book from thin air and begin to read. While you are undetected, they may become mostly invisible with only a smoky shadow giving away their location. Some varieties seem to, while in this invisible state, flit about the area very quickly. This can be especially surprising to sneaky characters, because very soon after they are shot with an arrow, they can appear right in front of you. Also surprising for sneak-oriented characters, Seekers' magical attacks seem to automatically strike you while they are searching for you, even if you are still undetected. These abilities make the Seeker a formidable and nerve-racking opponent for those that prefer a stealth approach.

All varieties of Seeker will summon a somewhat weaker clone to aid them in battle. This clone has less health and will disintegrate when its parent Seeker has been destroyed.

You can loot Seeker remains for various books including spell tomes but not unread skill books (from the base game and Dragonborn) and scrolls (only from the base game) when they die.

Creature (ID)LvlSta.AbilitiesAttacksFactions
Seeker
(xx028E7F)
215503000
  • Immune to Paralysis
  • Waterwalking (constant)
  • Resist Shock, 33 pts
  • Resist Damage, 100 pts
  • Seeker Drain, for 10 secs:
    • Absorb Health, 3 pts
    • Absorb Magicka + Stamina, 1 pt
  • Knowledge Drain (Impact Stagger, 0.5 pts)
    • Health/Magicka Damage, 40 pts
DLC2SeekerFaction;
allied apocrypha creatures;
DLC2ApoTentacleNoHitFaction
Seeker Aspirant
(xx01DCBA)
32660355
  • Seeker Drain, for 10 secs
    • Absorb Health, 4 pts
    • Absorb Magicka + Stamina, 2 pts
  • Knowledge Drain (Impact Stagger, 0.5 pts)
    • Health/Magicka Damage, 45 pts
High Seeker
(xx028E83)
42760405
  • Seeker Drain, for 10 secs
    • Absorb Health, 5 pts
    • Absorb Magicka + Stamina, 3 pts
  • Knowledge Drain (Impact Stagger, 0.5 pts)
    • Health/Magicka Damage, 50 pts

For more information, see the Seeker article.

Golden Saint CC[edit]

A Golden Saint

Golden Saints are humanoid golden-hued Daedra that use golden avian-themed armor and weapons. They are primarily aligned with the Daedric Prince Sheogorath, and are very intelligent and generally hostile. Despite their angelic figure, they are a proud, arrogant race who are quick to anger and cruel in their punishment. All specific information related to Golden Saints is captured in greater detail on the Golden Saint page.

Dark Seducer CC[edit]

A Dark Seducer

Dark Seducers are scantily-clad, humanoid Daedra that use dark serpentine-themed armor and weapons. They are aligned with the Daedric Prince Sheogorath, although their allegiances are known to be flimsy. Unlike their counterparts, the Golden Saints, Dark Seducers are generally polite and patient when interacting with mortals. All specific information related to Dark Seducers is captured in greater detail on the Dark Seducer page.

Related Quests[edit]

Some quests that require fighting or interacting with Daedra to complete include:

  • Hitting the Books: Find the books needed to identify the artifact found in Saarthal.
  • Pieces of the Past: Retrieve the scattered pieces of Mehrunes' Razor and reforge this deadly blade.
  • Restoring OrderCC: Put an end to the melding of planes under Solitude.
  • Staada's QuestCC: Meet with a mysterious figure regarding a mad wizard's failed ritual.
  • The Arms of ChaosCC: Complete a mage's quest to reassemble two powerful staves.
  • The Mind of Madness: Gain access to and solve the mystery of the Pelagius Wing.
  • Touching the SkyDG: Find and retrieve Auriel's Bow.

World Interactions[edit]

A few world interactions involve Daedra.

See Also[edit]

Other Articles[edit]

  • Lore:Daedra — A page documenting all that is known about the vast number of species encompassed by the term Daedra.
  • Lore:Daedric Princes — A list of all of the Daedric princes, their styles, and any other information known about them.
  • Lore:Dremora — A description of the Dremora, their castes, and their roles in different periods of time in Tamriel's history.
  • Lore:Elemental Daedra — An article specifically describing atronachs and the types found in the different Elder Scrolls games.
  • Lore:Aureal — A description of the Golden Saints and their roles in different periods of time in Tamriel's history.
  • Lore:Mazken — A description of the Dark Seducers and their roles in different periods of time in Tamriel's history.
  • Lore:Planes of Oblivion — A list of all of the known planes of Oblivion that Daedra can inhabit.
  • Skyrim:Atronach Forge — A page on the Atronach Forge, a location in the Midden that can create Daedra and items.
  • Skyrim:Dremora — A detailed page on the specific variants of Dremora found in Skyrim.

Books[edit]

Daedra Names Skyrim

The following books contain direct discussion on the different types of Daedra that can be encountered.

  • Aedra and Daedra — Overview of the basic differences between Gods, Demons, Aedra, and Daedra
  • Darkest Darkness — A description of various Daedra
  • On Oblivion by Morian Zenas — A guide to Oblivion and the Daedra
  • The Book of Daedra — Excerpts from a lengthy tome describing the nature of each of the Daedra
  • Varieties of Daedra by Aranea Drethan — An analysis of Daedra forms, focusing primarily on the Dremora
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